Its easy to use! Just add a Proportionalizer Component to your actor and set the target mesh. Then, you only need to add one node to your animation blueprint and link it with the Proportionalizer Component.
You can configure the Proportionalizer Component with an array of proportion data classes. These objects are done in blueprint, so you can easily create your own custom proportion attributes.
Hi. I recently bought your plugin and I have to say it’s great. I have it working with my custom character without problem but I only have a problem with the leg length. I think it’s because he uses the bone “gun ik” I think and my skeleton doesn’t have that bone.
The fact is that when I use the slider my character’s feet stop touching the ground and the whole character rises in the air.
Is it possible to solve this in any way? Thank you