I am trying to figure out a way to propagate the visibility of a parent actor that is set in Sequencer to all the child actors like how the Set Hidden in Game function works when you tick the “Propagate to children” bool.
Simply put it would reduce the amount of actors and keys to track in sequencer if this was possible but I cannot find any option in either sequencer where you can flag to propagate this track to all attached actors, or on the actors in their details to inherit their attached parents visibility/hidden in game flag
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I am looking for exactly the same solution. Did you find some way to do this?
I ended up writing my own class in C++ based on the actor classes and added a boolean for “apply to children” and “recursively include children” and than bound a function to the hidden in game bool changing.