Property binding for hidden widget

I use property binding for my widget. In this binding I get game mode and use it property.
For checking I put print string. But why when my widget isn’t visible - I got binding events?
How should I avoid it?


Can’t you make a simple check with a GetVisiblity of your widget ?

Hello. Thank you for answer.
Yes, it’s a variant, but what is the sense of binding if it checked every tick, even if widget is hidden?

It can make sense if your widget visibility is Hidden (but not Collapsed) as Hidden occupies space and UE will need to know the size of the content and so, will have to evaluate it.
However, I don’t know how it reacts in Collapsed mode.