Propert's not Replicated

class WEWOD_API AGameStateNetBase : public AGameState

UPROPERTY(BlueprintReadWrite, Replicated, Category = "CustomReplicationData")
	TArray<uint8> imgDataArray;
UPROPERTY(BlueprintReadWrite, Replicated, Category = "CustomReplicationData")
	int32 myNum;

void AGameStateNetBase::GetLifetimeReplicatedProps(TArray< FLifetimeProperty > & OutLifetimeProps) const
{
	Super::GetLifetimeReplicatedProps(OutLifetimeProps);
	DOREPLIFETIME(AGameStateNetBase, imgDataArray);
	DOREPLIFETIME(AGameStateNetBase, myNum);
}

This two property,i want to use in blueprint and can Replicate to client

In the blueprint, I assigned these two properties on the server, but the two properties were not Replicate to the client

My class is inherited GameState

i don’t know why…

Please come across this problem or know the answer to this question, to help out, thank you

Hi,
did you include “UnrealNetwork.h” to your .cpp file ?

#include "UnrealNetwork.h" // if missing.

jnat