Properly using construction script for tint change

In one of the unreal BP tutorials it showed them turning a light on and off with a button press. They then showed how to have it to where every light set in the map the light color could be adjusted. He did it in the construction script. Works great.

How could I use the same idea and set it to change the tint of a material on an actor? I figured a vector parameter in the material. …but how do I get it to be custom like the light color??

Thank you!!!

Does anyone understand what I’m saying or how to help me??

Problem solved just so everyone knows.

Choosing the component and then creating a dynamic material instance…Then setting a vector parameter value and using a make color node with three random floats in range for the RGB. Perfecto