Hi, I am fairly new to asset creation and UE5 in general. I got into blender recently and am able to create animated assets in blender and import them into UE5 “successfully,” but I have some issues.
- Sometimes assets import as separate meshes according to if I had them separate in blender. Sometimes this does not happen. How can I selectively do this?
- An imported asset I made (which came in as 1 mesh with 2 bones) created one physics asset for the animated bone in the mesh. The other one has no collision and since it is not its own static mesh I am not sure how to apply collision. Do I need to create a physics asset? Is there something I can do in blender? I tried adding a collision modifier in blender.
- What is the proper way to play the animation? What blueprint node is important to use? I have done this type of animation in UE5, animating static meshes, but I essentially want to just hit “play” on these as they are skeletal meshes with animations attached.
The example I am using is a blueprint of a Jail Cell, where the majority of the structure is static, and just one door is animated.
Any advice on proper workflow is appreciated!