Proper way to save various game settings?

I have a plugin for you all which has an entire setting system implemented, ready for use.

It writes changed setting values to an INI file, and supports having multiple user profiles to store settings for.

GameUserSettings or save files are not used at all.

GitHub - Seda145/Ferrefy-Plugin-Custom-Settings: This plugin is for Unreal Engine. It makes implementation of engine and custom settings simple and efficient. On top of that, it comes with a complete main menu UI.

Any custom setting can easily be created and injected, it will be automated by the central managing system. C++ and Blueprints supported.

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