I’m having problems with replicating the relative rotation of my character to the client etc, when the action is triggered the character lerps its relative rotation from a timeline.
This works properly on the server but for the client it will lerp the rotation then quickly snap back to its initial rotation. When the client is seeing the server character do this it will stay rotated but as soon as the server character moves it will return to the regular rotation for the client.
The timeline is set to replicate so I’m not sure what I’m doing wrong, everything else after the lerp replicates as it should.