Hello all. I’ve spent the last couple weeks searching in my free time for how to make a server browser. I know how to connect to a server using the ?ipaddress method and have seen many many tutorials show how to make one that is LAN only. What I need for an actual game is to connect to a system I host somewhere.
I’m not going to be using steamworks for cross-compatibility. I’ve also done some small socket programming before in with a c server and c++ client outside of Unreal.
Having seen no examples, what is the way people usually do this? Does Unreal have it’s own socket programming interface or should I program it directly like I would outside of UE4? Is there something built in to make this easier or at least one example out there? Do people usually make them with web interface like PHP or C or something else?