I went ahead and tried adding my own custom character movement component to my custom character class. I was successful for the most part but have a few questions.
In the wiki article he has, within the custom movement component’s header file, defined:
My question is where I’m I suppose to call the InitializeComponent() function? Or in what situations do I even need to call it? When I place this function within my custom movement component’s constructor UE4 crashes so I don’t think that is the place. Any insight on this issue would be greatly appreciated.