What’s the proper way of making a level in UE? For example, I have a single area City1 and a WorldMap containing multiple areas like City1, City2, Forest, and so on…
Option 1:
Persistent level should be City1 with sublevels of City1_Light, City1_Terrain…
Option 2:
Persistent level should be WorldMap with sublevels of City1, City 2, Forest…