Proper way of making a level.

What’s the proper way of making a level in UE? For example, I have a single area City1 and a WorldMap containing multiple areas like City1, City2, Forest, and so on…

Option 1:
Persistent level should be City1 with sublevels of City1_Light, City1_Terrain…

Option 2:
Persistent level should be WorldMap with sublevels of City1, City 2, Forest…

Which one is proper and better to use?

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There are many ways to do this sort of thing, but the two pretty standard methods would be

  1. World map - just put everything in the map, and let the world partition streaming do the work for you

  2. Persistent empty level ( apart from lighting ), all other city parts are sublevels. You have decide when things stream in and out.

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