Proper way of inflicting damage with sword like dark souls or skyrim (action combat)

i have a attack animation, but i dont know the correct way of setting up the detection, is attaching a collider to the sword enough?

for the enmey do i need multiple collider for better accuracy


There are multiple ways you could do this depending on your needs, simple way is to attach a box around your sword and check for Hit or Overlap events on other Actors.

Community member Rama has also posted something here if you care to take a look: