Hello, currently I have a problem when using modular characters that have different hairstyles. I saw the blog post amout Modular Characters and tried using the Leader Pose and Copy Pose approaches and seemed to work fine.
Now I want to clean up the skeleton of my character to avoid performance issues due to rendering calls and also to minimise complexity of the mesh (the skeleton with all the bones for hairs and clothes doesn’t look good imo). At the time I tested Copy Pose with rigid bodies to animate hair and some types of clothes like skirts, but changed my mind and now I want to just animate them.
The current set up that I tried was a simple characters that has no hair joints, a few hair meshes with their joints and animations that use the joints in both meshes. All this while using Leader Pose and Copy Pose to try to get the result of animated hair but none of the 2 options worked. When using a character mesh with the hair bones it does work.
So, was this approach incorrect? Is there a work arround? Did I miss something or got the information of the blog post wrong? If so, what I can do?
Thanks in Advance!