Hello, I have the following simple test blueprint that has a function that is both run by the construction script, and callable in editor:
I call clear instances before I do the loop to build the instanced mesh, as I want it so that with each instance of the blueprint, or update of the blueprint randomizing the XY location between 0-50cm:
However, as seen in the next image below, it does not remove the instanced meshes, and just keeps making more:
That being said, if I now doing anything to that blueprint; move, rotate, etc. it will return to just one random translated instance.
Not sure what I’m doing wrong, but I’m basically just looking to have the function act like a recall to the construction script, so I could have an editor utility run through a loop of all copies of this blueprint in the editor, and give each copy a new random XY location.
Any help would be greatly appreciated.