So I was messing around and built a large mansion out of BSPs onto my landscape, and noticed that there was a significant performance drop whenever I looked at the mansion.
I assumed I had built inefficiently, but upon further internet research I’m starting to find that BSPs are not handled well by the engine and instead they’re just used to “outline” future geometry.
What’s the proper use? It looks like I should be using Static meshes? Can the editor convert BSPs into something more efficient? My current project is dependent on architecture, and I’d like to build my own without buying things from the asset store as much as possible.