Proper scale in editor, scale waay up in PIE??

So, I’m relatively new to unreal (I’ve been working with it for about six months), and I haven’t used the forums before. But I can’t seem to find a solution for this problem.

I’m building a game with a first-person character layout, shown here.

I’ve modeled and animated the character and weapon myself via blender and exported it as FBX. I assembled the Animation Blueprint, got all the setup done, etc, etc. I attached the rifle blueprint to the first person character blueprint and attached it to the proper socket, then dragged it into position. As shown above, everything looks great.
But then I went into PIE to test it.

Now, it’s scaled up 40 times larger. There’s a bit of background here.

The number 40 is probably because earlier, I scaled up the First Person Character mesh 40 times because the import with blender has always scaled my meshes way down in animations.
But that’s a different problem. For now, I just need to know how to make my gun NOT scale up forty times during PIE.

I really hope I’m not missing something huge. But on the other hand, every day’s a school day.

Please help!

Ok, so after a bit of digging, I found what I was doing wrong.
I was using the First Person template that Unreal Engine provides. After looking at the blueprint for the rifle, I found a node that re-attaches the gun to the player, thus messing up the scale and applying the bone scale to the gun rather than keeping the scale I gave it.
Moving on.