I’m currently looking for a level designer to join PROPDAY, an asymmetric multiplayer horror game inspired by the prop hunt genre.
I’ve been developing PROPDAY for over a year, building its core gameplay systems and multiplayer infrastructure. The project has come a long way, and I’m now looking for someone who can help bring its maps to life and contribute to the game’s future.
Current Progress
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Over 1 year of active development
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3,400+ members in our Discord community
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700+ Steam wishlists within the first month of the Steam page going live
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Consistent daily wishlist growth of around 5, without any paid advertising or major promotional campaigns
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Planned release: Q1 2027
What I’m Looking For
Someone with experience in level design who can create engaging, well-designed maps that support PROPDAY’s gameplay, encourage creative hiding strategies, and provide a balanced experience for both Survivors and the Killer.
This is a revenue share opportunity, meaning compensation will be based on an agreed share of the game’s revenue rather than a traditional upfront salary. The exact terms can be discussed privately based on experience, responsibilities, and long-term involvement.
I’m looking for someone who is genuinely interested in the project and wants to contribute to a game with an existing community and an active development roadmap.
If you’re interested, DM me with a little about yourself and any level design work or portfolio you have.