Prop Manipulator does not work all the time: When Invulnerable Active

Some props randomly are not invulnerable :cry:

I create one Prop Manipulator tuned with Invulnerable Active, then copy and paste to props.
Could this be the reason why? Perhaps I need to make a new one per prop?

Yes, with standard sticking it to the prop, I think you need one per prop.

I don’t know how it goes if you attach props to the prop with the prop mani attached, it works with prop mover like this…
Maybe even attach all the props to the prop mani… I’ve only tried this with the prop mover though, which works.

I have been using the prop manipulator volume to contain props, I sort of don’t trust single use prop mani, can’t remember if its because I couldn’t get it to work properly or if its just because I think it looks funny.

You can use smaller prop mani volumes inside a bigger one with higher priority for props you don’t want effected by the bigger one.

1 Like

I make one prop manipulator with Invulnerable Active.
Then copy and paste per prop, but not all the props are invulnerable after much work :cry:

Maybe you’ve hit a device limit, how many props you got ?

(7) so far on a little hut :slight_smile:

only like (3) work :cry:

That would be a terrible limit…

Haven’t used the invulnerable setting before, yeah, it could be cactus unless the props damageable settings are somehow overriding,

I can vouch for using volumes though, I got a map with 10 prop manipulator volumes, 2 of them contain maybe 1000 props each, modifying health.
but only in round 1…
unless its been fixed, the prop mani fails to modify prop health from round 2 onwards, so I made it a single round game instead.

1 Like

In UEFN is a setting, when you select a prop scroll all the way down until you see ā€œcan be damagedā€ remove the checkmark and the prop is indestructible. Your pickaxe just get’s pushed back. This works everytime. But sadly there isn’t an option to set a custom HP amount of props so for that you have to use the Prop manipulator