Some props randomly are not invulnerable
I create one Prop Manipulator tuned with Invulnerable Active, then copy and paste to props.
Could this be the reason why? Perhaps I need to make a new one per prop?
Some props randomly are not invulnerable
I create one Prop Manipulator tuned with Invulnerable Active, then copy and paste to props.
Could this be the reason why? Perhaps I need to make a new one per prop?
Yes, with standard sticking it to the prop, I think you need one per prop.
I donāt know how it goes if you attach props to the prop with the prop mani attached, it works with prop mover like thisā¦
Maybe even attach all the props to the prop maniā¦ Iāve only tried this with the prop mover though, which works.
I have been using the prop manipulator volume to contain props, I sort of donāt trust single use prop mani, canāt remember if its because I couldnāt get it to work properly or if its just because I think it looks funny.
You can use smaller prop mani volumes inside a bigger one with higher priority for props you donāt want effected by the bigger one.
I make one prop manipulator with Invulnerable Active.
Then copy and paste per prop, but not all the props are invulnerable after much work
Maybe youāve hit a device limit, how many props you got ?
(7) so far on a little hut
only like (3) work
That would be a terrible limitā¦
Havenāt used the invulnerable setting before, yeah, it could be cactus unless the props damageable settings are somehow overriding,
I can vouch for using volumes though, I got a map with 10 prop manipulator volumes, 2 of them contain maybe 1000 props each, modifying health.
but only in round 1ā¦
unless its been fixed, the prop mani fails to modify prop health from round 2 onwards, so I made it a single round game instead.
In UEFN is a setting, when you select a prop scroll all the way down until you see ācan be damagedā remove the checkmark and the prop is indestructible. Your pickaxe just getās pushed back. This works everytime. But sadly there isnāt an option to set a custom HP amount of props so for that you have to use the Prop manipulator