Prop Manipulator does not work all the time: When Invulnerable Active

Some props randomly are not invulnerable :cry:

I create one Prop Manipulator tuned with Invulnerable Active, then copy and paste to props.
Could this be the reason why? Perhaps I need to make a new one per prop?

Yes, with standard sticking it to the prop, I think you need one per prop.

I donā€™t know how it goes if you attach props to the prop with the prop mani attached, it works with prop mover like thisā€¦
Maybe even attach all the props to the prop maniā€¦ Iā€™ve only tried this with the prop mover though, which works.

I have been using the prop manipulator volume to contain props, I sort of donā€™t trust single use prop mani, canā€™t remember if its because I couldnā€™t get it to work properly or if its just because I think it looks funny.

You can use smaller prop mani volumes inside a bigger one with higher priority for props you donā€™t want effected by the bigger one.

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I make one prop manipulator with Invulnerable Active.
Then copy and paste per prop, but not all the props are invulnerable after much work :cry:

Maybe youā€™ve hit a device limit, how many props you got ?

(7) so far on a little hut :slight_smile:

only like (3) work :cry:

That would be a terrible limitā€¦

Havenā€™t used the invulnerable setting before, yeah, it could be cactus unless the props damageable settings are somehow overriding,

I can vouch for using volumes though, I got a map with 10 prop manipulator volumes, 2 of them contain maybe 1000 props each, modifying health.
but only in round 1ā€¦
unless its been fixed, the prop mani fails to modify prop health from round 2 onwards, so I made it a single round game instead.

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In UEFN is a setting, when you select a prop scroll all the way down until you see ā€œcan be damagedā€ remove the checkmark and the prop is indestructible. Your pickaxe just getā€™s pushed back. This works everytime. But sadly there isnā€™t an option to set a custom HP amount of props so for that you have to use the Prop manipulator