I have been trying to get this to work for a couple of days now but I can’t seem to figure it out. I have succeeded that the prop follows the instigating player by pressing the blue remote device, but I’m trying to get the prop to follow the closes enemy. Here’s the code for following the instigating player I would appreciate help because I’ve been at this for so long now
using { /Fortnite.com/Devices }
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/SpatialMath }
using { /Fortnite.com/Characters }
spawncloud := class(creative_device):
@editable
CloudProp : creative_prop = creative_prop{}
@editable
SignalRemoteBlue : signal_remote_manager_device = signal_remote_manager_device{}
@editable
MaxDistanceToPlayer<private> : float = 5.0
HandlePrimaryButton( P : agent) : void =
if(F := P.GetFortCharacter[]):
spawn {DoFollowPlayer()}
DoFollowPlayer()<suspends> : void =
loop:
vector5 := vector3 {X:= 0.0, Y:= 0.0, Z:= 350.0}
if(PlayerList := GetPlayspace().GetPlayers(), FortniteCharacter := PlayerList[0].GetFortCharacter[]):
PlayerPosition : vector3 = FortniteCharacter.GetTransform().Translation
CloudProp.MoveTo(PlayerPosition + vector5, rotation{}, 0.1)
else:
break
OnBegin<override>()<suspends>:void=
SignalRemoteBlue.PrimarySignalEvent.Subscribe(HandlePrimaryButton)