Hi guys,
I’m struggling for 3 days on this issue, i’m trying to do a simple thing but it seems the game doesnt let me do it
I just want to create a “crushing” wall like in action movies on a specific area of my map
For example : the player is in a room, after a specific timer timeout, like in my image, basic wall movement from the edges of the arena, to the center
The problem is simple : when i move my custom meshe (box created in modeling tool) it literally goes through my player character
If i try to run to go through the wall, the collision works
If i stand still, the prop is literally going through my character and thats the problem, my player can literally avoid the whole gameplay logic by standing still and thats something i dont want
I dont want to add an elemination volume wrapped on my wall to create a “death wall” gameplay
I tried absolutely everything i know : Moving prop device, Sequencer, verse Move.To, Scene Graph prefabs, tested lots of collision presets, asked on discord
I dont understand how people are doing floor is lava, with the lava prop rising, because even the lava prop is going through players when the player is in idle stance
If you have any idea or workaround, i’ll anything at this point
Thanks guys !
