Ok so, for my last solution, I’ve to ask you if you can’t just put Triggers all around the objectives so you only allow one side to be shot ? (if all enemies are always on the same side and all allies always on the other)
If not, what you could do is instead use a damage counter. So :
- You set a
prop_manipulator
on your wall, set it toinvulnerable
- Each time the prop takes damage (through
prop_manipulator
events) you decrease a counter by 1 IF the damaging agent is on the enemy team, not sure how to do it in 1.0 though (maybeattribute_evaluator
?) - When the counter is at 0, you destroy/hide the prop
Like this guy : Prop manipulator "On Damaged" does not work with bows
Do you think it could work ?