Prop blueprint setup for a team

Ok so, for my last solution, I’ve to ask you if you can’t just put Triggers all around the objectives so you only allow one side to be shot ? (if all enemies are always on the same side and all allies always on the other)

If not, what you could do is instead use a damage counter. So :

  • You set a prop_manipulator on your wall, set it to invulnerable
  • Each time the prop takes damage (through prop_manipulator events) you decrease a counter by 1 IF the damaging agent is on the enemy team, not sure how to do it in 1.0 though (maybe attribute_evaluator ?)
  • When the counter is at 0, you destroy/hide the prop

Like this guy : Prop manipulator "On Damaged" does not work with bows
Do you think it could work ?