Hello, I’ve been working a lot with Metahuman Creator and Wardrobes, and since the documentation is out, I can now prove finally that when the creator Assembles a Metahuman it completely ignores any previous skinning work, and re-does the Skinning process, thus, making all your information about “fixing skinning” obsolete, since it does it internally and we can’t fix anything prior to the Wardrobe.
Which means it’ll assemble incorrectly every time I make a change to the Parametric Body on the Metahuman, forcing users to re-skin the export, which is not very good.
In this image from left to right
Correct Skinning in my Original Cloth Asset
Correct Skinning in my Export Skeletal Mesh from my Outfit Resizable Asset
Incorrect Skinning in the Metahuman Assembly
Incorrect Skinning in the Metahuman Outfit Skeletal Mesh Export from Creator