Proof that Metahuman Creator Destroys Skinning Process on Cloth Assets

Hello, I’ve been working a lot with Metahuman Creator and Wardrobes, and since the documentation is out, I can now prove finally that when the creator Assembles a Metahuman it completely ignores any previous skinning work, and re-does the Skinning process, thus, making all your information about “fixing skinning” obsolete, since it does it internally and we can’t fix anything prior to the Wardrobe.
Which means it’ll assemble incorrectly every time I make a change to the Parametric Body on the Metahuman, forcing users to re-skin the export, which is not very good.

In this image from left to right
Correct Skinning in my Original Cloth Asset
Correct Skinning in my Export Skeletal Mesh from my Outfit Resizable Asset
Incorrect Skinning in the Metahuman Assembly
Incorrect Skinning in the Metahuman Outfit Skeletal Mesh Export from Creator

Here we can see the correct values assigned to the clavicle_L bone in the Weighting in the Skeletal Mesh I manually export from the Outfit Asset/The Original Cloth Asset/The Skeletal Mesh with a simple Weight Transfer

And here we can see a blatant difference with the Skeletal Mesh that comes with the Assembled Metahuman from Metahuman Creator
Values in the Weights are vastly different