I want do adjust the collider of my first person character (based on the characters of the shooterdemo), fitting to his crouching and proning states. While a capsule component with a decreased height fits barely for the crouch state, for the proning it seems I have to change the collider entirely.
I tried to add a box component, but it seems, the collider has to be set as the rootcomponent and has to be a capsule to get the character movement component to work properly. Is there a way to adjust the collider without the need to modify the engine code? What is the common method for these cases?
Hope somebody can help.