Does anyone know what this piece of code from the Shooter Game example’s ShooterGameEditor.Target.cs does:
public override GUBPProjectOptions GUBP_IncludeProjectInPromotedBuild_EditorTypeOnly(UnrealTargetPlatform HostPlatform)
{
var Result = new GUBPProjectOptions();
Result.bIsPromotable = true;
return Result;
}
I’ve got a hunch, but I assume it is not something I need in my project.