Hi Epic staffs,
As the subject says, promote FPhysXVehicleManager class so that they are publicly accessible us, C++ programmers.
This is probably easy to do but it has good uses such as to customize VehicleMovementComponent. To which in my case,
I have to override virtual VehicleMovement::PreTick in order for my class to access my own UpdateState (non-virtual),
but the function PreTick uses FPhysXVehicleManager::VehicleSetupTag.
Also as I searched throughout forum, there are also various reasons of being able to use FPhysXVehicleManager
such as to access WheelState etc etc (I have no need of such things yet).