ProMeta3d - Pirate Captain Finn

***IMPORTANT***

1_ Copy the files to your project content folder.

2_ Open the Project Settings and go to Input. You need to import the input ini named "Input Backup 2022-09-03 204311" This is to make the character's controls work with the keyboard and the controller.

3_Enable Virtual Textures. This is necessary as we use UDIM textures for the Pirate body.High quality Pirate character model, presented using high quality topology, textures and materials .

Bound and re-targeted to the Epic Skeleton meaning any Epic animation can be played on the characters.

PBR Character pirate includes retargeted Animations from Unreal Mannequin.

Rigged: Yes

Rigged to Epic skeleton: Yes.

The model is rigged to Epic Skeleton, but for IK it uses Virtual Bones created in the engine.

Includes additional bones for the dynamic pieces, such as the earring, axe, gun and rum bottle.

Animated: Yes

Number of Animations: 8 (WalkRun/Fall/Idle/Jump/Land/RunFWD/WalkFWD/WalkInPlace)

Character Spec : 57327 Polys 105313 Tris - 4096×4096 : Head 4096×4096 : Body 4096×4096 : UpperBody 4096×4096 : LowerBody

Flintlock Pistol Spec: 5055 Polys 8984 Tris - 4096×2048 Texture

Axe Spec : 706 Polys 1278 Tris - 2048×2048 Texture

Documentation Link: https://youtu.be/hs9w1VFt26M Videos: 1_https://youtu.be/xP17sEFAQc4 2_https://youtu.be/poP1qAFrJ50 3_https://youtu.be/jSvNit0d-30