Laughing Kookaburra – Photorealistic 3D Model (Fur & PBR)
The Laughing Kookaburra (Dacelo novaeguineae) 3D model is a high-fidelity, photoreal asset built for close-up renders, cinematics, VFX, and premium visualization.
Unlike baked "game-ready" birds, this model features real groomed fur and feathers authored in 3ds Max 2027 with Arnold, backed by a full 8K PBR texture set for razor-sharp detail down to individual barbs. Feather growth maps are included so you can re-direct, re-groom, or adapt the plumage to your own pipeline. For lighter real-time use, the package also ships alpha/opacity-based feather assets and a compact GLB export.
Key Features
Photoreal Fur & Feather Grooming: Real strand/card-based plumage authored in 3ds Max 2027 + Arnold — not a flat texture bake.
Growth Maps Included: Brown and White feather growth maps (4096×4096) for re-directing and customizing the groom.
Separated Geometry: Body and eyes are distinct meshes for easy material assignment and manipulation.
Clean Topology: Optimized edge flow, subdivision-ready for higher-res cinematic rendering.
Real-World Scale: Modeled to accurate proportions; units set to Metric (Meters).
Fully Textured: All materials applied, editable, and mapped using a standard PBR workflow (metal/rough and spec/gloss maps both included).
Plug-and-Play: Logically named objects and materials — no name conflicts, no cleanup. Import and render.
Real-Time Path: Opacity-carded feathers and a lightweight GLB for engines where a full fur groom is too heavy.
Textures & Materials
High-resolution maps ensure sharp detail even at extreme close range.
Body (High Res)
Base Color: 8192×8192 (.PNG)
Displacement: 8192×8192 (.TIF)
Roughness: 8192×8192 (.PNG)
Specular: 8192×8192 (.PNG)
Normal: 4096×4096 (.PNG / .TIF)
Metallic: 4096×4096 (.PNG)
Feathers
Base Color: 8192×8192
Normal: 8192×8192
Roughness: 8192×8192
Opacity: 8192×8192
Metallic: 4096×4096
Growth Maps (Brown & White): 4096×4096
Eyes
Base Color: 4096×4096
Normal: 4096×4096
Roughness: 4096×4096
Metallic: 4096×4096
Formats Included
Native: 3ds Max 2027 (Arnold) — full fur/feather groom
FBX, OBJ, USD, GLB, ABC (Alembic), DAE (Collada)
Note: This is a high-fidelity photoreal asset. For real-time engines, use the GLB / opacity-carded feathers rather than the full Arnold fur groom.