Animated Sumatran Tiger 3D Model — Game-Ready with 8K PBR Textures
This animated Sumatran tiger 3D model is built for games, VR/AR, and rendering. There is no body fur system, which keeps it versatile across engines — while the whiskers and long head hairs are modelled geometry that export straight into a game engine. At 12,178 polygons with 8K body textures, it holds up in close-up renders as well. Rendered with Arnold, no post-work.
Rigging and AnimationRigged with the 3ds Max CAT system, with a deep layered pose library.
CATMotion walk and run cycles (40 frames each), editable in the CAT Motion Editor.
Ten absolute poses: T-Pose, Signature, Standing, Angry, Defence, Sitting, Rest, Hunting, Looking Aside, and Jump.
Adjustment layers: Walk, Run, Head Shakes, Roar, Mouth Closed, and Eyes Closed.
Morpher wire parameters for eye iris size and an angry expression.
FBX, Collada, and Alembic each include T-pose, walk cycle (40 frames), and run cycle (40 frames).
OBJ included for static use.
All exchange formats exported directly from 3ds Max and verified.
Body: 8K diffuse and bump; 4K specular.
Mouth: 4K diffuse and bump; 1K normal.
Eyes: 1K diffuse, specular, and cover maps.
Delivered as PNG; all materials applied and mapped in every format.
Body, mouth, and eyes modelled separately for easy material assignment.
Whiskers and long head hairs as exportable mesh geometry.
Subdivision-ready quad mesh — TurboSmooth for higher-resolution renders.
Native 3ds Max 2018 scenes in Arnold and Default Scanline versions.
Editable colours; real-world metric scale; logically named and grouped objects.
Suitable for games, VR/AR, real-time engines, animation, and rendering.