Projects suddenly will not launch... Unreal 5.3.2

I’ve been working on a project in Unreal for the past couple days on a Mac. Ventura 13.3.1

The project has been working fine until I shut down my computer earlier today. I reopened and suddenly the project won’t reopen. It keeps crashing at 40% initialization. I tried opening any of my other projects and they all keep having the same issue. Below is the error code I’m receiving. I have no idea what a “worldgrid material” is as I have not implemented one in the project. Is the only solution here a fresh install of the program?

Another note: one of my other projects DID reopen, but then it just suddenly stopped.

I’ve tried just “Launch Unreal Engine 5.3.2” but it also encounters the same error at 40% initialization. What can I do here? I’m mid project with a draft due Friday. Any help here would be amazing.

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Fatal error: [File:./Runtime/Engine/Private/Materials/MaterialShared.cpp] [Line: 2872] Failed to compile default material WorldGridMaterial!

UE::Core::Private::Function::TFunctionRefCaller<FMaterial::BeginCacheShaders(FMaterialShaderMapId const&, EShaderPlatform, EMaterialShaderPrecompileMode, ITargetPlatform const*, TUniqueFunction<void (bool)>&&)::$_78, bool ()>::Call(void*) Address = 0x11ada296c (filename not found) [in UnrealEditor-Engine.dylib]
FMaterial::FinishCacheShaders() const Address = 0x11ad2a9e0 (filename not found) [in UnrealEditor-Engine.dylib]
FMaterial::CacheShaders(FMaterialShaderMapId const&, EShaderPlatform, EMaterialShaderPrecompileMode, ITargetPlatform const*) Address = 0x11ad38520 (filename not found) [in UnrealEditor-Engine.dylib]
FMaterial::CacheShaders(EShaderPlatform, EMaterialShaderPrecompileMode, ITargetPlatform const*) Address = 0x11ace1d40 (filename not found) [in UnrealEditor-Engine.dylib]
UMaterial::CacheResourceShadersForRendering(bool, EMaterialShaderPrecompileMode) Address = 0x11aba1e78 (filename not found) [in UnrealEditor-Engine.dylib]
UMaterial::PostLoad() Address = 0x11abae6d4 (filename not found) [in UnrealEditor-Engine.dylib]
UObject::ConditionalPostLoad() Address = 0x106eb75e4 (filename not found) [in UnrealEditor-CoreUObject.dylib]
UMaterialInterface::PostLoadDefaultMaterials() Address = 0x11ab9a354 (filename not found) [in UnrealEditor-Engine.dylib]
UMaterialInterface::PostLoad() Address = 0x11ace693c (filename not found) [in UnrealEditor-Engine.dylib]
UMaterial::PostLoad() Address = 0x11abac918 (filename not found) [in UnrealEditor-Engine.dylib]
UObject::ConditionalPostLoad() Address = 0x106eb75e4 (filename not found) [in UnrealEditor-CoreUObject.dylib]
EndLoad(FUObjectSerializeContext*, TArray<UPackage*, TSizedDefaultAllocator<32>>) Address = 0x107052910 (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackageInternal(UPackage
, FPackagePath const&, unsigned int, FLinkerLoad*, FArchive*, FLinkerInstancingContext const*, FPackagePath const*) Address = 0x107050c6c (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackage(UPackage*, FPackagePath const&, unsigned int, FArchive*, FLinkerInstancingContext const*, FPackagePath const*) Address = 0x107054294 (filename not found) [in UnrealEditor-CoreUObject.dylib]
LoadPackage(UPackage*, char16_t const*, unsigned int, FArchive*, FLinkerInstancingContext const*) Address = 0x10704e08c (filename not found) [in UnrealEditor-CoreUObject.dylib]
ResolveName(UObject*&, FString&, bool, bool, unsigned int, FLinkerInstancingContext const*) Address = 0x10704a850 (filename not found) [in UnrealEditor-CoreUObject.dylib]
StaticLoadObjectInternal(UClass*, UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*, bool, FLinkerInstancingContext const*) Address = 0x10704e730 (filename not found) [in UnrealEditor-CoreUObject.dylib]
StaticLoadObject(UClass*, UObject*, char16_t const*, char16_t const*, unsigned int, UPackageMap*, bool, FLinkerInstancingContext const*) Address = 0x1070262d8 (filename not found) [in UnrealEditor-CoreUObject.dylib]
UStaticMesh* ConstructorHelpersInternal::FindOrLoadObject(FString&, unsigned int) Address = 0x119fba790 (filename not found) [in UnrealEditor-Engine.dylib]
ConstructorHelpers::FObjectFinder::FObjectFinder(char16_t const*, unsigned int) Address = 0x119fba590 (filename not found) [in UnrealEditor-Engine.dylib]
UPlanarReflectionComponent::UPlanarReflectionComponent(FObjectInitializer const&) Address = 0x11a27a954 (filename not found) [in UnrealEditor-Engine.dylib]
UClass::CreateDefaultObject() Address = 0x106cc42cc (filename not found) [in UnrealEditor-CoreUObject.dylib]
UClass::InternalCreateDefaultObjectWrapper() const Address = 0x106cc8fc8 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FObjectInitializer::CreateDefaultSubobject(UObject*, FName, UClass const*, UClass const*, bool, bool) const Address = 0x10706608c (filename not found) [in UnrealEditor-CoreUObject.dylib]
UObject::CreateDefaultSubobject(FName, UClass*, UClass*, bool, bool) Address = 0x106eaf74c (filename not found) [in UnrealEditor-CoreUObject.dylib]
APlanarReflection::APlanarReflection(FObjectInitializer const&) Address = 0x11a27a01c (filename not found) [in UnrealEditor-Engine.dylib]
UClass::CreateDefaultObject() Address = 0x106cc42cc (filename not found) [in UnrealEditor-CoreUObject.dylib]
UClass::InternalCreateDefaultObjectWrapper() const Address = 0x106cc8fc8 (filename not found) [in UnrealEditor-CoreUObject.dylib]
ProcessNewlyLoadedUObjects(FName, bool) Address = 0x107038b80 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FEngineLoop::PreInitPostStartupScreen(char16_t const*) Address = 0x104f51170 (filename not found) [in UnrealEditor]
GuardedMain(char16_t const*) Address = 0x104f3efc8 (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x104f5aafc (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x108a6148c (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x19934a63c (filename not found) [in Foundation]
Unknown() Address = 0x1982fbfa8 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x1982f6da0 (filename not found) [in libsystem_pthread.dylib]