Hi there,
I’m new to UE4, trying to wrap my head around it. My background is more artist-related, so my coding skills (if any) are quite few.
I made this game with a 2D engine called Construct 2, http://gamejolt.com/games/arcade/derez-infinite/17498/
So as a first approach to the engine, I’ve watched all the tutorials and blueprints seems quite friendly! I decided to ‘port’ this game into UE4 but 3D instead of using Sprites.
The thing is, in the previous engine I used some Bullet behaviors quite similar to the Projectile Movement that comes with the Blueprints to spawn the buildings, so I’m trying to make via blueprints a procedural generated building. I have no idea what I’ll do when it comes to materials and mapping, since in the original game are 9patches, but I’m gonna worry about that later.
Now what I have so far, is a blueprint using this projectile behavior, using a box collider and a static mesh with no collisions. My player (for now) is the default Character class blueprint.
What I feel is that the engine is having some trouble to manage the collision on this ‘moving’ object. Maybe it’s because it’s treated as a projectile, and I have to do it another way.
Do you think it would be best to make a custom movement to the buildings? If so, any hints on how to do it? I’m thinking something like / Every update: +1 to the X of the component, but maybe there’s another more elegant way to do it.
Thanks in advance! Sorry if the question is to n00b
Luke