I am trying to project a texture on various 3D models,
while having the texture auto-wrap around the x/y of the mesh,
For example if I have a mesh with the text HELLO (single mesh), the default UV I have is each letter showing the full texture.
I want to the texture to auto wrap on the entire text.
Screen position did it, but it was not perfectly centered.
I assumed I have to play around with the TexCoord node to make it fit the size/position of the entire mesh.
Not sure how to utilize the WorldAlignedTexture, does it go instead of TexCoord? it won’t connect to anything in my current nodegraph.
Thanks a lot again