I’m making a system that will allow the player to shoot projectiles where the cursor is pointed, unfortunately the projectiles shoot in the completely wrong directions.
Maybe try using “get world position” and/or get forward vector (I use both in mine). I’m trying to achieve a similar thing in a 2d scroller template and I use world position, I also use a line trace instead of a projectile so I’m not entirely sure if that will work for you, just a suggestion.