My projectiles keep traveling through the walls of my map and im not sure why ive linked a screenshot of the code that my projectile uses.
You need to check that your collision responses between the two actors are communicating the same thing. If your projectile needs to overlap the target, then make sure the target has its collision type set to something the projectile DOES overlap and make sure that its settings are set to overlap whatever type of collision the projectile is set to. Also make sure both entities have “Generate Overlap Events” checked ON. However, I would actually use blocking here and physics collision as you can use CCD to stop fast moving projectiles from skipping thin walls.