(I’m French and young, sorry if I do spelling mistakes)
I’ve make a weapon system but as soon as a projectile hit a mesh, he disappear. In my weapon blueprint and my projectile blueprint, there is nowhere “destroy actor”.
PS : I can’t show you my script but I haven’t my computer here, sorry. (but if you want absolutly my blueprint, I will publish it)
If you are using the C++ Template you need to change the code and compile for example comment the line //Destroy(); but if you are using the Blueprint Template you go to the class in the browser in the editor and delete the destroy node in the projectile class.
*If you are using only Blueprints, don’t need use Visual Studio.