How do i make projectiles damage the player?
Trace your Player pawn in every Tick and Subtract your Health Int or Float
Hi Ash6910, As Callfreak said you can indeed trace your character on tick to apply damage. However, if you don’t want to have a tick running. You could also put a collision capsule around your projectile and use the OnHit node. Break the Hit struct and drag from hit actor to cast to the player you wanna damage. then Apply damage directly from the projectile.
Hope this helps.