Projectiles and line traces problem

Hi, i’ve made a basic ranged enemy AI, that shoots projectiles horizontally, but the thing is that now i want to shoot projectiles based on Player’s position. So i’m trying to do something with MultiLineTraceByChannel the thing is, im not able to spawn a projectile using the direction of the traced line.

Something like this might work. For the target pin of “Find look at rotation”, you would put the location of the thing you’re shooting at

Oh boy, it worked flawlessly, thank you soo much!