I’m making a system where when the player shoots a bullet at one enemy, it can bounce off and hit a nearby enemy and I’m having some issues with collisions.
Right now it can spawn the bullet, but it doesn’t move. I’m using the built-in Projectile Movement Component.
I already tried using an “Ignore Actor when Moving” node and passed in the parent collision component to ignore the Owner I set when I spawn the new bullet. What am I doing wrong?
Hey! Actually got it fixed. Somehow it fixed itself but it was a combination of creating a custom Collision Channel that is default on overlap.
I then set the interaction between the enemy and that channel to block and on my lightning projectile BeginPlay node, I attached an Ignore Actor When Moving and set it to the owner.