Projectile Won't Move When Spawned inside an Ignored Owner

Hi guys!

I’m making a system where when the player shoots a bullet at one enemy, it can bounce off and hit a nearby enemy and I’m having some issues with collisions.

Right now it can spawn the bullet, but it doesn’t move. I’m using the built-in Projectile Movement Component.
I already tried using an “Ignore Actor when Moving” node and passed in the parent collision component to ignore the Owner I set when I spawn the new bullet. What am I doing wrong?

Appreciate the help!


Hey there!!

Have you tried adding velocity to that spawned actor? So basically after you spawn the chain lighting ability, add velocity to that spawned actor!

Good luck!

Hey! Actually got it fixed. Somehow it fixed itself but it was a combination of creating a custom Collision Channel that is default on overlap.

I then set the interaction between the enemy and that channel to block and on my lightning projectile BeginPlay node, I attached an Ignore Actor When Moving and set it to the owner.

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