Projectile with socket

I used the QuickShot -3 tutorial as reference for the projectile but I want to use the skeleton mesh’s socket as the location instead. But doesn’t work. Can anyone tell me what’s wrong with my nodes?

I forgot to mention, the socket name is correct. just nothing comes out

Are you sure nothing is coming out or is it just coming at a wrong location? Put a debug on there and see whats happening and inspect the items and see if anything is spawned.

GetSocketLocation - Skel Comp doesn’t appear to be specified (nothing connected to it).