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Projectile tutorial

Firstly, sorry if I’m wrong, I’m a newbie.

I’ve going through the tutorial “https://docs.unrealengine.com/en-US/Programming/Tutorials/FirstPersonShooter/3/1” and I think I’ve detected a couple of things are wrong.

In "Adding a USphere component", Steps 2 and 3, instead of:
// Sphere collision component. UPROPERTY(VisibleDefaultsOnly, Category = Projectile) USphereComponent* CollisionComponent;
I think it should be

// Sphere collision component. UPROPERTY(VisibleDefaultsOnly, Category = Projectile) class USphereComponent* CollisionComponent; In Step 5 there is a missing header:

#include “Components/SphereComponent.h”

… and I think that’s it