Projectile Stick to character mesh?

I’m trying to make it so when an arrow hits an enemy, it actually sticks into them and moves with them… How would I go about doing this?

Use OnHit event to get hit data(location/rotation) and attach arrow to your actor.

This seems to work to get them to just float along with where it was hit, so thats a good start. Is there a way to get it to actually follow the mesh when it ragdolls as well?

You can use constraints to make it bouncy and keep physics, also attach it to closest bone (so its in good place when ragdolls go crazy)