Projectile stay in mesh

Hello,

Is there a way to make the projectile stay in a mesh when it is hit? i.e. if you shoot an object with an arrow, the arrow will stay in the object. Right now the projectile hits and sticks into the mesh, but if I move the mesh during runtime, the projectile stays where it originally struck.
The projectile BP is this. Nothing else special is happening with it, its just being spawned on an event.

You could create an Event inside the target where you set the incoming projectile to be a part of it via a AttachComponent for example.

That works thank you!

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