Projectile speed is different in packaged version

Hello, first post here!

Recap: made a multiplayer FPS (paintball) using first person starter content and third person starter content. Changed the projectile speed.

Sessions work fine, replication works fine.

Since I raised the projectile speed, there is a large difference in the projectile trajectory of both:

  • Testing in editor: speed change is reflected and paintball goes straight
  • Packaged version: speed change does not look like it is reflected and paintball drops way sooner.

Any help, hint, clue would be appreciated. Every other change in map design, logic or properties is well reflected in packaged version.

Packaging simply for windows 64-bit
Packaging logs has no apparent errors only notices:


LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(568728468) SRandInit(568728468).
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LogInit: Using libcurl 7.47.1
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LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
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LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
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LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
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LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.15-CL-3450819
LogInit: Engine Version: 4.15.3-3450819+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
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LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): May 21 2017 11:02:34
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:  
LogInit: Base directory: F:/soft warez/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: PRETTYPLACE-PC
LogInit: User: prettyplace
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =3.433386 MHz
LogMemory: Memory total: Physical=16.0GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 265.47 MB used, 265.47 MB peak
LogMemory: Process Virtual Memory: 262.77 MB used, 262.77 MB peak
LogMemory: Physical Memory: 4051.39 MB used,  12314.73 MB free, 16366.11 MB total
LogMemory: Virtual Memory: 647.00 MB used,  12314.73 MB free, 134217728.00 MB total
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LogD3D11RHI: D3D11 adapters:
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LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
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LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI:     GPU DeviceId: 0x11c0 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows:    0. 'NVIDIA GeForce GTX 660' (P:1 D:1)
LogWindows:    1. 'NVIDIA GeForce GTX 660' (P:0 D:0)
LogWindows:    2. 'NVIDIA GeForce GTX 660' (P:0 D:0)
LogWindows:    3. 'NVIDIA GeForce GTX 660' (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4 
LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 660
LogD3D11RHI:   Driver Version: 381.65 (internal:22.21.13.8165, unified:381.65)
LogD3D11RHI:      Driver Date: 3-31-2017
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI:Warning: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is -4 characters bigger than the processId version (../../../../../Unreal Projects/paintball-walk-field/fps/Intermediate/Shaders/WorkingDirectory/11704/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/prettyplace/AppData/Local/Temp/UnrealShaderWorkingDir/7B12D0BA412B311C456257A4B2CDC9AE/'.
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LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.57s 51MB C:/Users/prettyplace/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/prettyplace/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../Unreal Projects/paintball-walk-field/fps/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../Unreal Projects/paintball-walk-field/fps/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/prettyplace/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: fps, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 227962739
LogAssetRegistry: FAssetRegistry took 0.0260 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.163683 seconds
LogUObjectArray: 32493 objects as part of root set at end of initial load.
LogUObjectAllocator: 7077024 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine...
LogHMD: Failed to initialize OpenVR with code 108
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
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LogInit: XAudio2 using 'Headphone (VIA HD Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
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LogEngineSessionManager: EngineSessionManager initialized
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BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
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LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../Unreal Projects/paintball-walk-field/fps/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
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Cmd: MAP CHECKDEP NOCLEARLOG
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LogFileHelpers: Loading map 'FirstPersonExampleMap' took 6.755
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
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LogFileCache: Scanning file cache for directory 'F:/Unreal Projects/paintball-walk-field/fps/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'F:/Unreal Projects/paintball-walk-field/fps/Content/Developers/prettyplace/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'F:/Unreal Projects/paintball-walk-field/fps/Content/Collections/' took 0.01s
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LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000001 seconds
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LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0008 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 100.83 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 1.26 seconds
LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.014234 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.012053 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogSlate: Took 0.021680 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
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LogBlueprintUserMessages: [FirstPersonProjectile_C_0] 4000.0
LogSlate: Took 0.000404 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
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LogSlate: Took 0.000273 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
LogSlate: Took 0.000245 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0033 seconds. Added 112 classes and 0 folders.
LogBlueprintUserMessages: [FirstPersonProjectile_C_1] 4000.0
LogSlate: Took 0.044028 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
BlueprintLog: New page: Compile FirstPersonProjectile
LogBlueprintUserMessages: [FirstPersonProjectile_C_0] 4000.0
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LogBlueprintUserMessages: [FirstPersonProjectile_C_0] 4000.0
LogBlueprintUserMessages: [FirstPersonProjectile_C_1] 4000.0
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LogSlate: Took 0.018075 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Italic.ttf' (157K)
LogSavePackage: Save=42.42ms
LogSavePackage: Moving '../../../../../Unreal Projects/paintball-walk-field/fps/Saved/FirstPersonProjectileFD7B9C0C4146B439653138BF6D652515.tmp' to '../../../../../Unreal Projects/paintball-walk-field/fps/Content/FirstPersonBP/Blueprints/FirstPersonProjectile.uasset'
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