Hello,
I have a lot of projectiles in my game, and I noticed when changing resolutions (i.e. different monitors/ mobile devices) the projectile speed changes.
It makes sense, but I would expect the projectile movement system to support that.
Am I missing a hidden feature?
How would you suggest to fix that?
Hey there @OmerK! I also believed that projectile speed should be normalized, how are you measuring the speed? Does the velocity in the class itself change?
Hey there.
The velocity stays the same but when the screen is smaller there are less pixels in the same distance so everything appears much faster