Projectile spawns next to the player

Hey @MyKarcio!

I’m just going to go ahead and answer your direct questions. :slight_smile:

Yup! These would be classified as slow-moving, or at the very least slow-accelerating. Typically this would be fixed by increasing the projectile acceleration or shortening the spawn’s load time.

See above, but personally what I would do is maybe try directly after spawning have the server teleport the projectile to the transform of the rifle muzzle, so once all the hard work is done all it has to do is set a new location. This could be done on both client and server with hopefully a similar output. Another idea is object pooling.

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It depends on how the game plays, really. Hotline Miami? :frowning: Throw the whole game away. Heroes of Hammerwatch? I can work with that! :slight_smile:

See #2 :slight_smile:

Hope this helps!

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