Projectile replication and networking discuss

what keeps you from having a bullet on client and then a 2nd copied bullet from multicast sim?
also, thank you for responding. I’m trying to make sure I understand all of this multiplayer networking before I finalize my logic design and this has helped a lot. If I had to expand on more questions i would ask if you have any experience with the Mover2.0 system and using it on projectiles.