Hey ,
For the projectile lag compensation: Which tools or methods gives UE4 already that i can use? Can i use projectile Interpolation for this or is it already used ?And you mean: write this in the projectile movement class so that every client predict next movement?
You said “Server replicates to all other clients”, but how can I exclude the client which has already shot? (If we dont use Multicast)
Thx for your anwser!