Hello,
I’ve made a projectile system that is supposed to damage the other player. It does work but only on the first one, then it skips the damage, and on the next one it damages again.
Any idea why or how to fix?
thanks
Hello,
I’ve made a projectile system that is supposed to damage the other player. It does work but only on the first one, then it skips the damage, and on the next one it damages again.
Any idea why or how to fix?
thanks
Hi,
Try not to use this
It would solve the problem, just bind the event after “IgnoreActorWhenMoving”
Thank you so much!