Projectile registering hits every other time

Hello,

I’ve made a projectile system that is supposed to damage the other player. It does work but only on the first one, then it skips the damage, and on the next one it damages again.

Any idea why or how to fix?

thanks

Hi,

Try not to use this

It would solve the problem, just bind the event after “IgnoreActorWhenMoving”

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Thank you so much!

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