So I am now being chased by my nearly-scary mannequin. The blueprint works just fine -followed the tutorial on here. But when I shoot at it the projectiles pass through as if it were a ghost! Obviously I want to be able to shoot the thing to pieces (or a close semblance of) at some point. But with the projectiles not making any contact and I’m guessing no event being triggered, I can’t see how.
Ideas? I attach a pic of the offending mannequin silently mocking me…
in the projectile blueprint, click on the collider component in the top left, then in the bottom right of the details panel there should be a bunch of green plus signs. Add one for “Component Begin Overlap” and “Component Hit” you can use print strings from those to see which one is being triggered. once you find out which one, you can spawn a particle system, play a sound, and Destroy Actor(self) to make the bullet dissapear.
Ok - so no joy. My projectile is hitting everything BUT the mannequin so thinking it’s a collision on the mannequin. Not sure where the “World Dynamic” option is - looking at the mannequin mesh.
Ideas chaps?
Look for Collision category, you can either use current available Collision preset, or choose Custom and mess around with those variable. Also note that in order for the Component Begin Overlap, you have to modify the same component’s collision variable, and also remember to tick into the check box Generate overlap events.