So I have a DM with a damage threshold of 40 and accumulate damage on:

I also have the default projectile from the first person shooter project, which I modified to apply 30 damage on hit.
I’ve also changed it’s collision settings to ‘bloack all’
If I shoot one projectile it passes right though as if it does not exist, but I know it passes damage because on the next projectile, it does react as though the bar is there and breaks it.
Any idea as to why this happens?