I have looked far and wide to find a way to do this. I thought I would ask here.
I have a gun that shoots a projectile. In one mode the projectile needs to change the vertex color for where it hits to white (red channel - in other words “1”). In the second mode it makes it black.
This drives an advanced layer material that uses the vertex color to have one texture of the other - and a blend in between.
Does anyone have any hints at all? I have a hit even that has an explosion that happens; so I am guessing I can use the hit event?
Thank you in advance to anyone that can, and is willing, to give some advice.